Season 2
The program
Network School, Malaysia · 2 to 29 August 2026 · 10 teams · up to 2 indies each
4weeks on-site
17sessions
10teams
29Aug · Demo Day
This schedule is tentative. The four phases, the weekly rhythm and the session count are fixed. Exact dates and times are finalised on 20 July 2026, once every participant has submitted their milestones through the portal, so the sessions can be weighted toward what the cohort is actually building rather than running a generic curriculum.
How a day runs
Workshops sit on top of the build rhythm rather than replacing it, so deep work stays protected.
| 09:30 | Morning check-in. Log what you'll ship today |
| 10:00 to 13:00 | Deep work. No meetings. |
| 14:00 to 16:00 | Workshop or mentor session |
| 16:00 to 19:00 | Deep work |
| 19:00 | Ship log. What shipped, what's blocking |
How a week runs
| Monday | Sprint planning. Set 1 to 3 weekly outcomes |
| Tue to Thu | Build, workshops, mentor sessions |
| Friday | Show and tell. Demo progress, then write your retro |
| Saturday | Optional community day |
| Sunday | Rest |
Week 1
Foundation
2 to 8 AugustArrival, alignment, and locking the one thing each team ships in four weeks.
| Sun 2 Aug | Arrival, settle in, welcome dinner | Crew |
| Mon 3 Aug | Kickoff. How the season works, accountability and the USDC deposit | BK |
| Tue 4 Aug | Goal setting. Define your 4-week shipping goal, make it demoable | BK |
| Wed 5 Aug | Scoping. Cut your idea to a slice you can actually finish | Mentor |
| Thu 6 Aug | Solana for game developers. Wallets, programs, what belongs on chain | Mentor |
| Fri 7 Aug | Show and tell. Goals locked, deposits confirmed, weekly retro | All |
Week 2
Perspectives
9 to 15 AugustOutside eyes on the work, before anyone is too committed to change course.
| Mon 10 Aug | Sprint planning | All |
| Tue 11 Aug | Game design clinic. Your core loop pulled apart | Mentor |
| Wed 12 Aug | Solana technical deep dive. On-chain state, sessions, gasless onboarding | Mentor |
| Thu 13 Aug | Publishing and distribution. Steam, itch, mobile, and where web3 helps | Mentor |
| Fri 14 Aug | Cross-team playtest swap, show and tell, weekly retro | All |
Week 3
Innovation
16 to 22 AugustDeep dives run by the ecosystem partners. Working sessions on shipping the integration, not slide decks. Every project ships with at least one integrated.
| Mon 17 Aug | Sprint planning + mid-season check. Is your goal still on track | BK |
| Tue 18 Aug | Realtime on-chain state, reactive gaming, live PvP | MagicBlock |
| Wed 19 Aug | In-game assets and metadata. Items, character economies | Metaplex |
| Thu 20 Aug | Shipping to mobile. Seeker-ready builds, dApp Store, Mobile Wallet Adapter | Solana Mobile |
| Fri 21 Aug | Wallet integration and player onboarding. Show and tell, retro | Solflare |
Week 4
Movement
23 to 29 AugustPolish, capture, and getting the demo tight.
| Mon 24 Aug | Sprint planning. Final scope. Cut anything that won't make it | BK |
| Tue 25 Aug | Polish and feel. Juice, feedback, the last ten percent | Mentor |
| Wed 26 Aug | Trailer and capture workshop | Content crew |
| Thu 27 Aug | Pitch coaching. How to demo a game in five minutes | BK |
| Fri 28 Aug | Demo Day dry run. Goal review, USDC refunds processed | All |
| Sat 29 Aug | Demo Day. Final presentations and celebration | All |
Mentors
BKCo-organizer, program lead
ZangCo-organizer, portal
SemiMentor
MajidMentor
ImanMentor
Ecosystem partners
Innovation-week deep dives are run by the partners whose tools the cohort actually ships with.
MetaplexMagicBlockSolana MobileSolflare