Season 2
The program
Vung Tau, Vietnam · 5 September to 4 October 2026 · 10 teams · up to 2 indies each
4weeks on-site
17sessions
10teams
1Demo Day finale
How a day runs
Workshops sit on top of the build rhythm rather than replacing it, so deep work stays protected.
| 09:30 | Morning check-in. Log what you'll ship today |
| 10:00 to 13:00 | Deep work. No meetings. |
| 14:00 to 16:00 | Workshop or mentor session |
| 16:00 to 19:00 | Deep work |
| 19:00 | Ship log. What shipped, what's blocking |
How a week runs
| Monday | Sprint planning. Set 1 to 3 weekly outcomes |
| Tue to Thu | Build, workshops, mentor sessions |
| Friday | Show and tell. Demo progress, then write your retro |
| Saturday | Optional community day |
| Sunday | Rest |
Week 1
Foundation
7 to 13 SeptemberArrival, alignment, and locking the one thing each team ships in four weeks.
| Sun | Arrival, settle in, welcome dinner | Crew |
| Mon | Kickoff. How the season works, accountability and the USDC deposit | BK |
| Tue | Goal setting. Define your 4-week shipping goal, make it demoable | BK |
| Wed | Scoping. Cut your idea to a slice you can actually finish | Mentor |
| Thu | Solana for game developers. Wallets, programs, what belongs on chain | Mentor |
| Fri | Show and tell. Goals locked, deposits confirmed, weekly retro | All |
Week 2
Perspectives
14 to 20 SeptemberOutside eyes on the work, before anyone is too committed to change course.
| Mon | Sprint planning | All |
| Tue | Game design clinic. Your core loop pulled apart | Mentor |
| Wed | Solana technical deep dive. On-chain state, sessions, gasless onboarding | Mentor |
| Thu | Publishing and distribution. Steam, itch, mobile, and where web3 helps | Mentor |
| Fri | Cross-team playtest swap, show and tell, weekly retro | All |
Week 3
Innovation
21 to 27 SeptemberDeep dives run by the ecosystem partners. Working sessions on shipping the integration, not slide decks. Every project ships with at least one integrated.
| Mon | Sprint planning + mid-season check. Is your goal still on track | BK |
| Tue | Realtime on-chain state, reactive gaming, live PvP | MagicBlock |
| Wed | In-game assets and metadata. Items, character economies | Metaplex |
| Thu | Shipping to mobile. Seeker-ready builds, dApp Store, Mobile Wallet Adapter | Solana Mobile |
| Fri | Wallet integration and player onboarding. Show and tell, retro | Solflare |
Week 4
Movement
28 September to 4 OctoberPolish, capture, and getting the demo tight.
| Mon | Sprint planning. Final scope. Cut anything that won't make it | BK |
| Tue | Polish and feel. Juice, feedback, the last ten percent | Mentor |
| Wed | Trailer and capture workshop | Content crew |
| Thu | Pitch coaching. How to demo a game in five minutes | BK |
| Fri | Demo Day dry run. Goal review, USDC refunds processed | All |
| Sat | Demo Day. Final presentations and celebration | All |
Mentors
BKCo-organizer, program lead
ZangCo-organizer, portal
SemiMentor
MajidMentor
ImanMentor
Ecosystem partners
Innovation-week deep dives are run by the partners whose tools the cohort actually ships with.
MetaplexMagicBlockSolana MobileSolflare